V1.14
Azarul - 1AM Fixes
Main Features:
Corrected Enemy and Player positioning on attacking each other
New update comes with the Enemy/Player correcting each other to make the animations upon fighting one another look more correct,
The animation fix is still in a early progress expect a few bugs to appear but overall upon attacking the character should lock into position with each other
similar to many MMORPGs.
Texturized Characters / Models and fixed pre-existing animation errors
New Materials for the character and priest have been added thanks to Luke for creating them and bringing characters to life! also fixed some animation bugs we
previously did not disclose upon have now been fixed. and properly changed between both ("Gamescene" & "Dungeon" scene) Also thanks to Nathan on adding some new material to game objects like the books!
Dungeon / Gamescene remake!
Thanks to the Artists Aoun, Luke, Nathan for helping remake and remodel the Dungeon scene and filling it up with prefabs and models to make the scene feel more full I also saw that Gamescene got some new stuff but haven't had a full time to check all of them out yet.
Smaller Features Added:
• Added a new Lightsource to help clarify where to go to when finish talking to the first priest
• Added Lightsource's to items of interest they have a glowing yellow tint to them to help signalise them as interactable
• Added Sword to players hand so when attacking has the sword in animation and helps reference what the player (person playing) is doing
• Added Damage Sounds to enemy, Would help clarify to the player if they are dealing damage to them or not.
• Added Small Dialogue Text UIs to show up upon entering certain areas (this to help clarify where the player should go.
• Added Death Animation to Enemies and soon make them fade out after a set timer.
• Added Occlusion Optimisation (helps fps by not rendering / optimisation of many objects)
•Added Failsafe incise the player got to the end of the "Dungeon" scene the player would be met with a game over like screen and a button that can redirect to our form!
. (edited)
[04:20]
Bug Fixes:
• Fixed Priest dialogue in Dungeon scene
• Fixed/added new animation to replace note pickup with a bookshelf pickup
• Fixed Health and damage Modifiers not working in Dungeon scene
• Fixed Player/Enemy movement issues
• Fixed NoteUI not closing upon entering the UI from the bookshelf
• Fixed Note in gamescene and replaced it with a bookshelf to emulate the bookshelf pickup animation instead
• Fixed some Temp issues by replacing them with a false game object to help fix some emulation from scripts issue in dungeon
• Fixed FPS counter not being added to other gamescene (Going to make this a Option in the near future with a possible Option UI)
• Corrected all gamescene so there should not be any issues caused with entering Menu, Return to Menu, Play, Cheat Menus
• Fixed stairs - sam.
Files
Get Azarul : Legacy of Natosh
Azarul : Legacy of Natosh
Classic Diablo inspired RPG mixed with Dark Souls Difficulty
Status | In development |
Author | UseMeteres |
Genre | Adventure |
Tags | Action-Adventure, Action RPG, Dark Fantasy, Fantasy, Point & Click, Singleplayer, Story Rich, Unity |
Leave a comment
Log in with itch.io to leave a comment.